
NEW PILOT HELP SHEET
This New Pilot Help Sheet has been prepared by the Edgewood Flyers to help you to get started in radio control model airplane flying. We will give you some helpful hints, what to expect and explain some of the club rules and procedures. You should also talk to other members of the club for additional help. They are more than willing to help you. Also by selecting the right airplane and equipment, you should be able to progress from a student to a full pilot and get the most from your experience.
The Trainer
The first step is to select an airplane. We recommend a trainer, which is the easiest model to fly. It is designed to fly straight and level, and is simpler to takeoff and land. A typical trainer should have a:
Flat Bottom Wing
- This type of wing has more lift at lower airspeeds, which makes it easier to fly. It also works better at take off and landings.
Dihedral
- This means that the wings are shaped like a shallow "V". Dihedral keeps the airplane flying level by equalizing the lifting forces on both sides of the wing.
High Wing
- A high wing model is more stable. Since the weight of the model (or CG) is below the wing, the airplane will tend to right itself when tipped up or down.
Tricycle Landing Gear
- There should be a nose wheel and two wheels located under the wing. This simplifies takeoff and landings.
All kits require some degree of assembly and time to build. If you wish to spend less time building, you can purchase an almost ready to fly (ARF) kit. They can be purchased from a local hobby store or from a catalog. We recommend the following ARF models:
Kadet LT40 by SIG Mfg.
Telemaster by Hobby Lobby
Avistar by Hobbico
Aerostar by Midwest
PT-40 MKI by Great Planes
Trainer 40 by Tower Hobbies
Regardless of the amount of advice that the beginner gets, the final choice is up to you. Each person must decide which model is pleasing in appearance and performance, meets their needs and budget.
We also recommend that you write your name, address and AMA number somewhere inside the airplane. This allows your airplane to be returned to you if it is lost in the woods and later recovered.
RADIO SYSTEM
The radio or transmitter is the link between you and the model. Radios operate at different frequencies to protect the other pilots in your vicinity from losing control.
There are many radio brands to choose from. They include Futaba, Airtronics, JR, Hitec and Tower Hobbies. Each brand offers a wide range of options from a simple 3 channel to a computer assisted 8-channel radio. We recommend a 4-channel radio to start with. These control throttle, ailerons, elevator and rudder. You can later buy a better radio, which has more channels and options. Better radios have variable control arms, which make them less sensitive to small movements.
The radio system transmits on FM, which is less prone to interference. The receiver, servos and batteries come with the radio. A servo is an electric motor, which moves the various control surfaces and the engine throttle. There is one servo for each control surface and the throttle. The radio controls the servos through the receiver in the airplane.
The radio is in the 72 MHz band with 50 channels ranging from #’s 11 to 60. You should not operate your radio when someone else is flying on the same frequency. To control this, you should write your name and frequency number on a clip or clothespin and attach it to the frequency board located at the field. You must also have the frequency shown on your transmitter. If you turn your radio on when another pilot has already posted his frequency on the board, this may cause a crash. You are required by club rules to replace his airplane.
ENGINE
The engine type used by most modelers is a single cylinder, two cycle, air-cooled, aluminum reciprocating engine with glow plug igniters. Size is measured by the amount of cubic inches of displacement. Ball bearings are used in some engines to support the prop shaft and produce more power Typical manufactures are OS and Super Tigre. A recommended engine is a ball bearing engine between 0.40 and 0.50 cu. ins.
The fuel is a combination of methanol, nitromethane, and a lubricant. The lubricant can be castor oil or a synthetic. The fuel is rated based on the amount of nitromethane in the mixture. We recommend that you use the mixture specified in your owner’s manual and follow the break in procedures as well.
Props are either wood or plastic. Props can become unbalanced and come apart, which could hurt someone. Balance your prop and check it often. We suggest that you use a plastic prop to start with made by companies such as APC or Master Airscrew. Props are classified by two numbers: the diameter of the prop and the pitch (ex: 10x6). Consult the engine manual for the correct prop size.
FIELD EQUIPMENT
Here is a list of field equipment you need to get started.
These Optional items can improve your flying experience:
AIRPLANE BASICS
To help you to learn to pilot a model, you should have some understanding on how an airplane flies.
There are four forces controlling an airplane in flight. They are thrust, lift, drag, and weight. Thrust is the engine/propeller force, which pulls the airplane forward. Drag is the resistance of the air against the moving airplane. Weight is downward pull of gravity. Lift is due to the difference in pressure over the wing by the moving air. In constant flight, these forces balance out each other. Changes occur when one or more of these forces increase or decrease.
An airplane moves about three axes. Yaw is a flat rotation and is controlled by the rudder. Pitch is the up or down nose movement and is controlled by the elevator. Roll is the spin about the fuselage and is controlled by the ailerons. An airplane can individually yaw, pitch or roll, or any combination.
FLYING INSTRUCTIONS
An instructor is an experienced flyer certified by the club. They will teach you how to fly. You may also learn from a pilot, but we recommend that you work with an instructor instead. Instructors are generally at the field and can be identified by a blue ID card. You can also arrange a session with an instructor at a club meeting. You can generally expect to receive between 2-4 lessons per day, each lasting about 6-8 minutes. As a rule of thumb, you will solo by the time you use 2-3 gallons of fuel.
A buddy box is a radio without the battery pack & antenna, which you will need to learn to fly. It is connected to the instructor’s box via a cord. This allows the instructor to take control by pressing a switch to prevent possible crashes or bodily harm. The student should bring a chord and box to each lesson.
Airplanes and support equipment must be checked by the instructor for proper construction, then test flown and adjusted for flight. If the instructor feels that there is a problem with the airplane, he will have you correct it.
There are a few safety rules that a student should learn. Do not fly over your head or in the pit area. You can become disoriented or harm others. Watch out for other pilots when you start your engine and announce when you come on the field. Also keep the model high. If you get in trouble, you will have plenty of altitude to recover. The instructor will get you out of trouble if necessary.
In the first few flights the instructor will take-off and trim the model. When the instructor has flown the airplane to a sufficient altitude, he will give you control. He will have you perform ovals, rectangles, left and right turns, figure eight’s and loops. Later the instructor will allow you to attempt take-off and landings. This is the most difficult part of learning to fly.
Once you master all of the required skills, you must demonstrate this to two instructors before you can become a pilot. You will be given a checklist at the time of registration. The signoff sheet should notate the date of the test and the signature of two instructors. When you have the approval of two instructors, the chief instructor will certify your sheet and you will become a pilot.
FLIGHT SIMULATORS
A flight simulator is an easy and convenient way to practice maneuvers, to develop coordination and stick control. It can also be used between flying lessons to practice. It can be bought from your local hobby store. REAL FLIGHT has a good simulator program. There are others for sale also.
SOURCES of INFORMATION
Your local hobby store is generally your best source of information. They service what they sell and can be a lot of help in other areas. You should visit and support them.
There are also several good magazines that you can subscribe to. As an AMA member, you will receive Model Aviation. It will provide you with information about AMA activities, new developments, model plans and suggestions. There are other magazines such as Model Airplane News and RC Modeler to name a few. You can find these at your local hobby shop.
You can also find a lot of information on the internet. Most manufacturers have a web site describing their products and as well as helpful hints. Suggested web sites include;
AMA website
Engines
www.OSENGINES.com www.SUPERTIGRE.comAirplanes
www.HOBBICO.com www.GREATPLANES.com www.EHOBBIES.comSimulators
Mail order catalogs
www.HOBBYPEOPLE.comRadios
www.HITECRCD.comAccessories
Books
Some additional terms that you should become familiar with:
Bleed Screw- A screw adjustment on the carburetor.
Blind Nut - A nut that has several sharp protruding points. They bite into the wood, locking the screw.
Clevis- A connector used on a push rod to connect a control horn or to a servo.
Control Arm- A plastic arm attached to the servo with a screw.
Control Horn- A plastic device that is connected to the movable control surfaces.
Dead Stick- An airborne airplane that has lost power.
Field Charger- A fast battery charger, which works on a 12-volt car battery.
Fuel Proofed- An area painted either with epoxy or dope that does not allow fuel to penetrate.
Glow Battery- A dry cell or Ni-Cd battery, which warms the glow plug in the engine.
Hinges- Device that connects the fixed and the movable surfaces of an airplane.
Hit- Sudden radio interference, which causes the model to fly erratically.
Needle Valve- Carburetor fuel/air adjustment.
Pit Area- Where you set up your equipment and a safe place from flying airplanes.
Pitch- The distance the airplane will go in one revolution.
Prop Lock Nut- A small rounded safety nut with used to secure a propeller to an engine.
Prop Spinner- A plastic or aluminum nose cone that secures the propeller to the engine.
Prop Wrench- A wrench used to remove propellers.
Push Rod- The connecting device between the servo and connecting rod.
Reversing Switch- A switch on the transmitter that switches the direction of the servo.
Trim Adjustment- Fine control surface settings on the radio.